I am not sure how I missed this when it was first posted, but today it’s very much a rational antidote to a lot of what I’ve been reading, and I very much appreciate it.
So, a little known fact: one time, I did a tech start-up, and got A-Level funding.
When I first started out, I was very, very concerned with making sure that the product I was developing was completely unique and unlike any other product on the market. If an idea was “too much like World of Warcraft” or “Too much like Zynga” I threw it out, even if it seemed like the best fit for what I was trying to build.
When you have to make ten thousand elevator pitches, you start to revise your idea. People asked me, rightly so, “If this game is so drastically different from every other game that players are familiar with, what makes you think people will want to play it?”
Games, as it turns out, especially successful games, tend to share a conceptual language. Put another way, things that look like other things are easier…
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